
Upon creating or joining a server, the player spawns in the lobby. It is a small "town" in the middle of a superflat world. All players are in adventure mode and are immune to any damage (just like in creative mode). When playing with other players, exploring the lobby can be difficult because the next game starts in one minute, although the player can create an invite-only game to gain the freedom to explore. There are many redstone puzzles scattered around. The main collectables and secrets of the lobby are getting the music discs, getting all of the armor sets, the hidden old lobby, and the mob head hunts to get the the dragon's head. In older versions, escape was possible with an elytra or a fishing rod, but the final version has no known way out of the lobby. Using elytra in the 1×1 space in the area above the barrier grants the "supersonic" achievement. Initially codenamed/known as Arena (as seen in Wii U Edition's unused files), Battle is a Mini Game most similar to the popular "Hunger Games" mode on Java Edition servers, where players compete in a "last man standing" or "deathmatch" style game. The gameplay of Battle differs from the standard "Hunger Games" mode in a variety of ways, such as: Battle was added to the Legacy Console Edition on June 21, 2016.


The ability to remove all items from a chest at once.Armor is automatically equipped when acquired (stronger armor is prioritized).Players can heal and sprint so long as they are not starving.

